Strategy

Strategy

Why Characters keep Students coming back

Apr 28, 2025

Students smiling as a storyworld avatar appears on their tablet; teacher in soft background.
Students smiling as a storyworld avatar appears on their tablet; teacher in soft background.
Students smiling as a storyworld avatar appears on their tablet; teacher in soft background.

Executive take — If we want learners to return tomorrow—and finish what they start—we can’t rely on willpower alone. We need narrative gravity. Characters are that gravity: they turn attention from something we rent for a period into something we earn over time. This article examines why characters work, when they don’t, and how to design character-driven learning that is inspiring and accountable.

1) The problem we’re solving isn’t small

Globally, foundational learning is in crisis (e.g., reading by age 10), and in many systems the gap is as much motivational as it is instructional. In education research, engagement spans behavior (showing up, participating), emotion (interest, belonging), and cognition (investment, strategy use). Engagement is both malleable and predictive of outcomes we care about—attendance, persistence, and eventually completion. That makes it a legitimate design target, not a “nice to have.”

Attention rented fades. Attention earned returns.

2) Why characters move minds (and keep them)

Two well-studied mechanisms from media psychology matter:

  • Narrative transportation — the felt experience of being “pulled into” a story world; with transportation, counter-arguing drops and memory traces strengthen.

  • Character identification — the temporary adoption of a character’s goals, feelings, and viewpoint; identification predicts changes in attitudes, beliefs, and—when well aligned—behavior.

Meta-analyses of narrative entertainment and entertainment-education show consistent, sometimes durable effects on knowledge and attitudes, with behavior change in certain contexts. Translation for schools: aligned with curriculum and age bands, characters can do motivational heavy lifting teachers shouldn’t have to do alone.

Callout — Design takeaway
Aim first for transportation (shared attention) and identification (shared stakes). Then translate the arc into clear objectives and evidence of learning.

3) From motivation to retention (the bridge)

In longitudinal studies, disengagement (affective + behavioral) is an early warning signal for dropout; conversely, higher engagement predicts persistence even after accounting for background variables. Character-driven designs give learners reasons to come back: the next lesson is the next episode in a meaningful arc, not an isolated task. But meaning must meet measurement—otherwise we can’t say if motivation travels beyond one day’s excitement.

4) When characters fail (and how to prevent it)

  • Canon drift breaks trust: if a character behaves “off-model,” identification snaps.
    Guardrail: approvals + an editorial playbook (what the character would/would not do).

  • Mechanics vs. meaning: points bolted onto content “ping” dopamine, but don’t build purpose.
    Guardrail: diegetic mechanics (quests, challenges, payoffs) that mirror the narrative arc.

  • No standards mapping means excitement without transfer.
    Guardrail: explicit objectives, artifacts, and checks.

  • Age-band mismatch (tone too old/young) pushes students out of the spell.
    Guardrail: age bands + content notes embedded up front.

5) Design principles that travel

a) Start with the arc, not the IP.
Select scenes that naturally align with target concepts (e.g., modeling change, weighing evidence). Map each beat to standards and to observable evidence of learning.

b) Protect identification.
Consistency is king. Specify voice, stakes, and emotional registers in your editorial playbook and run them through studio-grade approvals.

c) Use mechanics that serve meaning.
If you add play, make it diegetic: badges echo roles in the story; time pressure reflects story stakes; collaboration mirrors ensemble beats.

d) Build parasocial capital carefully.
Recurring guides can scaffold motivation; cadence and continuity matter. Grow commitment without crowding teacher authority.

e) Make success auditable.
Define a scorecard you’d show a superintendent or ministry:

  • Fidelity — Did students meet the episode as designed?

  • Depth — Time-on-task beyond baseline.

  • Learning lift — Targeted item growth.

  • Durability — Retention 4–8 weeks later.

6) What a “good” lesson feels like (and how to know)

Before class — teacher confidence (clear playbook), assets matched to the tech schools actually have.
During class — shared attention anchored in a beat (transportation), students voicing the character’s goal in their own words (identification), mechanics that push thinking—not just clicking.
After class — evidence that travels: a quick reflection tied to objectives, brief checks for understanding, and signals of continued interest (“next episode” anticipation).

If meaning is clear, effort compounds.

7) Open questions (what we still need to learn)

We need rigorous comparative trials pitting narrative-aligned designs against best-in-class expository lessons, with reporting by age band, subject, and device constraints. We need equity lenses—which characters pull which students in, and why? And we need longer follow-ups to confirm early motivational wins translate into persistence over semesters, not just weeks.

Closing thought

Characters aren’t a trick for attention; they’re a contract for meaning. If we honor canon, align to standards, and demand evidence, we can turn that contract into a system—one where students return not because we bribe them to, but because the next lesson feels like the next episode in a story that now includes them.

References

  • Green, M. C., & Brock, T. C. (2000). The role of transportation in the persuasiveness of public narratives. Journal of Personality and Social Psychology.

  • Igartua, J.-J. (2010). Identification with characters and narrative persuasion through fictional feature films.

  • Fredricks, J. A., Blumenfeld, P. C., & Paris, A. H. (2004). School engagement: Potential of the concept, state of the evidence. Review of Educational Research.

  • Recent meta-analyses on narrative entertainment / entertainment-education (effects on knowledge, attitudes, and behavior).

  • Reviews on parasocial relationships in educational media (links to motivation and learning).

  • Global learning-poverty and engagement overviews (World Bank; regional syntheses for LAC).

More to explore

Let the edutainment revolution begin

You bring the vision—we bring airtight rights and approvals. Set the standard for edutainment—safe, measurable, unforgettable.

Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young woman with long hair standing against a dark green background, holding a finger to her chin.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
A smiling woman with her arms crossed, standing against a dark green background. She has long, dark hair.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young man with short hair poses against a dark background, wearing a green button-up shirt.
Close-up of a tree stump showing growth rings and a textured brown wood surface.
A smiling young man with crossed arms, wearing a plaid shirt and white t-shirt, poses against a dark background.
Close-up of a tree stump showing growth rings and a textured brown wood surface.

Let the edutainment revolution begin

You bring the vision—we bring airtight rights and approvals. Set the standard for edutainment—safe, measurable, unforgettable.

Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young woman with long hair standing against a dark green background, holding a finger to her chin.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
A smiling woman with her arms crossed, standing against a dark green background. She has long, dark hair.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young man with short hair poses against a dark background, wearing a green button-up shirt.
Close-up of a tree stump showing growth rings and a textured brown wood surface.
A smiling young man with crossed arms, wearing a plaid shirt and white t-shirt, poses against a dark background.
Close-up of a tree stump showing growth rings and a textured brown wood surface.

Let the edutainment revolution begin

You bring the vision—we bring airtight rights and approvals. Set the standard for edutainment—safe, measurable, unforgettable.

Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young woman with long hair standing against a dark green background, holding a finger to her chin.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
A smiling woman with her arms crossed, standing against a dark green background. She has long, dark hair.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young man with short hair poses against a dark background, wearing a green button-up shirt.
Close-up of a tree stump showing growth rings and a textured brown wood surface.
A smiling young man with crossed arms, wearing a plaid shirt and white t-shirt, poses against a dark background.
Close-up of a tree stump showing growth rings and a textured brown wood surface.